public class AreaEffect extends Tileable {
	
	public int type;// 60=take damage, 61=heal damage, 62=instant death

	

	public AreaEffect(int _x, int _y, int _type) {
		this.x = _x;
		this.y = _y;
		this.type = _type;
		
	}

	public int getType() {
		return this.type;
	}

	
}
